Modifier and Type | Method and Description |
---|---|
Action |
AbstractTellRule.tellMissingPrioritiseColour(Hand hand,
int playerID,
int slot) |
Action |
AbstractTellRule.tellMissingPrioritiseValue(Hand hand,
int playerID,
int slot) |
Modifier and Type | Method and Description |
---|---|
static Map<Integer,List<Card>> |
DeckUtils.bindBlindCard(int player,
Hand hand,
List<Card> deck)
Bind cards, but don't use real values if present.
|
static Map<Integer,List<Card>> |
DeckUtils.bindCard(int player,
Hand hand,
List<Card> deck) |
static int |
HandUtils.hasUnidentifiedCard(Hand hand,
int value)
Will return the index of a card that matches the rule
|
Modifier and Type | Method and Description |
---|---|
protected JComponent |
HeuristicGameView.buildHand(Hand hand,
int player) |
protected JComponent |
PrettyGameView.buildHand(Hand hand,
int player) |
JComponent |
PrettyGameView.buildIndicators(Hand hand,
int slot,
boolean isColour) |
Constructor and Description |
---|
CardComponent(Hand hand,
int slot) |
CardHinter(Hand hand) |
IndicatorPanel(Hand hand,
int slot,
boolean isColour) |
Modifier and Type | Class and Description |
---|---|
class |
BasicHand
An implementation of a hand.
|
class |
NegativeHand |
class |
ShieldedHand
A wrapper to prevent accessing of complete information.
|
class |
TimedHand
Created by webpigeon on 18/10/16.
|
Modifier and Type | Method and Description |
---|---|
Hand |
GameState.getHand(int player) |
Hand |
BasicState.getHand(int player) |
Hand |
BasicState.getPerspective(int playerID)
Get a version of the hand for a given player, with information about their hand removed.
|
Constructor and Description |
---|
ShieldedHand(Hand hand) |
Constructor and Description |
---|
CheatEvent(int playerID,
Hand hand) |
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