public class BasicHuman extends Object implements Agent
BasicHuman()
Action
doMove(int agentID, GameState state)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
receiveID
public BasicHuman()
public Action doMove(int agentID, GameState state)
Agent
The agent gets a copy of the game state and it's agent ID and should return a move.
doMove
agentID
state
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