Constructor and Description |
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NoisyPredictor(double threshold,
Agent policy) |
Modifier and Type | Method and Description |
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Action |
doMove(int agentID,
GameState state)
Standardised interface for game playing agents.
|
void |
receiveID(int agentID)
optional hook for when the agent gets their ID.
|
String |
toString() |
public NoisyPredictor(double threshold, Agent policy)
public Action doMove(int agentID, GameState state)
Agent
The agent gets a copy of the game state and it's agent ID and should return a move.
public void receiveID(int agentID)
Agent
This indicates that the game has started.
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