| Constructor and Description |
|---|
NoisyPredictor(double threshold,
Agent policy) |
| Modifier and Type | Method and Description |
|---|---|
Action |
doMove(int agentID,
GameState state)
Standardised interface for game playing agents.
|
void |
receiveID(int agentID)
optional hook for when the agent gets their ID.
|
String |
toString() |
public NoisyPredictor(double threshold,
Agent policy)
public Action doMove(int agentID, GameState state)
AgentThe agent gets a copy of the game state and it's agent ID and should return a move.
public void receiveID(int agentID)
AgentThis indicates that the game has started.
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